I have created a 3d object with texture in 3D builder. Whenever I try to import the obj file in Meshmixer, it loses its texture. I have the obj file in the same folder as the mtl file and the images. Does anyone know how to solve this issue?
i have a problem by printing ( Formlab 2) toothless. Inside his head on the right eye, there is some kind of mesh I cant get rid of it. Is there a method I can fix this part ? thx : D
Hello, I have a problem with a Big STL file (moon surface). This STL file is not round. My problem is, that I need this file round. When I use the Boolean Difference in MeshMixer, than I get this error message: There are the two STL files for my work: Moon: https://www.dropbox.com/s/qr06uwgmjeqmlbw/Mond_final.stl?dl=0
Hi all, I'm trying to extend the sides (edges) of this scarab down to the "floor" if you can imagine it resting flat. I'm unsure how to do this with what I have and could use a suggestion - I'm currently working in Meshmixer, I tried solidworks but I couldn't reduce the poly to repair the part without ruining the model - so I'm back to Meshmixer.
Hello everybody, I am looking for help to print my first 3d file. The model I am talking about it attached to this thread.
As in title, I have a coloured terrain model created in Pix4D. I want to make a printable model out of it but when I try to extrude the outline to make a solid, I get the red one.
Hi, I am trying to make this shell 3 mm thick to the outside on meshmixer but I am having no success what so ever. Could someone please show me how?
I am currently using MeshMixer to generate supports and to be able to export the object with supports as a .stl file. I was wondering if anybody knows how to create dense supports (resembling those generated from a Cura file), rather than individual fixtures that barely touch the bottom surface of the object. Thanks in advance.
I've been trying for a while now to take a model, add supports in meshmixer, and print them on my makerbot from a slice made a makerbot desktop. Simply making it happen isn't the issue, I've already tested the process with a small model, however, this larger part I'm working on is posing an issue and I would like to know if anyone has had similar problems.
I just spent a lot of time on something and then it crashed anything I can do?
hi all wondering if there is a better software out there for adding support as mesh mixer keeps crashing its simply not on anymore thanks all
HI all.....I thought the follow 3D Hubs enthusiasts would appreciate this: We launched a Kickstarter on Autodesk Meshmixer which is (as of now) over 20 hours of training, with award levels starting (for the full course) around $25. We think that's a great deal to learn this awesome software, and for the 3D Hubs crowd, even more so.
So, you made a cool project and you want to get it printed on a high-end 3D printer that captures all the details of your sculpt. Because these printers print your models completely solid, your prints might require a lot of material which quickly increases the price to a point that you are having doubts of having it printed.
Hey everybody, A few months ago I have printed a ducati 1199. After some amazing reactions and lots of interest about the ducati I decided to share some information with you. First of all it cost about 90 hours of printing and lots of hours to ready the assembly. The final weight of the bike is 325 gram.
Hey guys, a few weeks ago I was scanned with the structure sensor for the iPad at the office. Only after 5 minutes, the physical me was immortalized in a digital version. Damn, that was fast and with an unexpected high quality. My input? Just standing still and be scanned (filmed) as a real movie star.
Hey Guys, I was really happy to have met so many of you at Uprise festival. We were really honored and surprised of how many of you stopped by our stand to talk to us! However, all of the "models" were too shy and posed as if this was a passport picture. What kind of crazy pose would you take your 3D selfie in?
Reducing polycount on your designs We’ve all been there, we had a model that needed some nice smooth curves or very fine detail so we’ve upped the amount of poly’s in the model by running the smooth modifier once or twice, or maybe 10 times.
A beautiful small sculpture by designer lara behmoaram. Preparing for Printing The supplied model is a single file containing 3 identical parts. We will split this up because we'll run a test print first and we don't want to triple the risk and potential waste. Meshmixer is the ideal tool for this.