Just thought I would throw this out there for any DIY’ers. I just hooked up the Xbox One Kinect to the PC and got the Microsoft 3D scan app, and it worked fantastic! I just did a few test shots to see how the depth worked out from one side and so far it’s pretty decent. I picked up the Kinect sensor used for $125CAD and the adapter for $65CAD. The software is free from the Microsoft Store, so this is a really cheap 3D scan option. The app exports the completed file in either .STL or.OBJ. Alternatively, you can download the Kinect SDK pack from Microsoft and build the .STL from raw footage.

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I used to do this with windows 8 but after the release of windows 10 that feature went away. What version of Windows do you run?

I’m running it on Windows 10. Looks like the 3D Scan and Design app are new as of this month though.

Oh sweet! The “Windows Builder” has been around I’ll have to check the scanning now!

What adapter do you need for this?

Will it work for windows7?

There is a Microsoft AC Adapter for $50 though Microsoft Store

I know that the app won’t work on Windows 7 nor will the Kinect SDK v2.0, but Kinect SDK 1.6+ plus might just work. It’s worth a shot.

This is the adapter I purchased for mine. Microsoft 9J7-00001 Kinect Adapter For Windows . Since the Canadian dollar sucks so bad right now it was $65 for me.

Sweet I have the adapter that came with the Kinex already, just need the software to run it

Apparently you also need quite a high-end PC for this? Can you tell us the specs of your PC?

Windows 8 Lenovo icore4 or 5 something like that…

Really? I use an MSI laptop core i7, 8GB ram and it works great. I read that an nvidia chipset helps too.

The xbox one kinect requires a very specific Intel chipset driving your USB 3.0 port. Something Microsoft fail to mention clearly in the adaptor requirements. Also 64 bit win 8.1 or higher. There is a very hard to find app from microsoft that will check your PC for compatibility but its well hidden. A lot of the very expensive software for the original kinect work poorly if at all and have terrible support.

Well that sure sounds like a bit of bad luck, yes you do need a 64 bit processor to run the Kinect SDK v2.0 and the 3D Scan and Design App. USB 3.0 port is necessary as well. The results are very fluid so far for me, much better than the alternative DIY scanners out there. The Microsoft 3D scan app looks to be brand new, in the last month or so.

Here is a link to the support page for it:

https://msdn.microsoft.com/en-us/windows/hardware/mt593367

Tried this but can’t have a good scan rate, maybe I need more light ?

Actually, if you get a kinect v1, the previous model, it´s work as well with pretty much the same quality even if the scanning time is longer. Otherwise, it work with USB 2.0, windows 7 and 32/64bits computer. The kinect v1 is also quite cheap if you succeed to get one on second hand. So it a worth to try. Keep in mind than photogrammetry is also a good alternative. In both case, keep in mind that the model should stay still during the scanning process.

I am not quite sure about the Kinect v2 but the Kinect v1 work with infrared light so you could scan even in the dark. Of course, you will get only the surface not the texture. But in 3D printing, except in you have color 3D printer, the texture of the model doesn´t matter.

I’ve been getting fun results with my Kinect 360. I am struggling to get busts done properly at the moment but having fun with it.

Theres handles on Thingiverse but I don’t have the link close to hand. Have attached a pic of both a test print of my daughter and the handle I’ve done.

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Cool! Nice handle!

I was already wondering how I can make this a little more portable. Right now it’s fairly bulky to carry around an object, but it works pretty decent if I keep it stationary.